Saturday 16 October 2010

Intro to my dissertation

When I first came to university I had wanted to create my own short films, or work for a games development company. I had visions, plans and ideas that I wanted to make visual, and for others to see also. however I already knew what fields I was strong and weak in. Texturing was never my forte, that still never made me abandon my pursuit of making short films, no matter how ambitious they were. I was quite fond of modelling though, but only for object like chairs, lamps, etc.

Since studying at university I have learnt that making my own short films was a definite possibility, whereas for what I wanted to visually see from my mind really is far too ambitious. I am still able to model and animate them if I wish, but I would need help achieving my goals. Learning about feature length animated films has shown me how much goes into the entire production of them. It has made me realise, even though I only want to create short films, I could not do it alone.

Throughout the first two years of my course I noticed I do take a liking to modelling, and now know that is what I would like to take further, although I will need to improve upon my texturing skills. Before I had the ambition to make everything, now I would prefer model, this way I would not have to worry about other elements, such as cameras. During my projects I enjoyed modelling so I know it is what I want to carry on doing.
What I would like to learn is up to date techniques that professionals use in the industry today. I want to know what is the best and most efficient way of modelling my assets. Modelling cloth, water and other materials with different behaviours is something I'd like to learn, helping me become more experienced as a 3D modeller.

By graduation, I would like to confidently say I am a good 3D modeller and texturer, and be an employable 3D modeller.

No comments:

Post a Comment