Thursday 9 December 2010

Placing the assets in the attic


I have situated my objects in the the attic scene, and placed them in the corner of the room. I know attics are usually either packed or very untidy but I only had a few objects and I needed to separate them in order for them to be seen clearly for the camera.









This is the same scene, but with the old looking assets. Exactly the same except they either have different textures or different nodes, or both.











I created a plane and made a hole using a cube and Boolean to simulate a window. I tried to replicate the moonlight shining through the window. I did not accurately create this, but I am not specialising in lighting and my aim was only to light the objects in my scene. I used a spotlight for this and gave it a slight tint of light blue.

I also added a point light, with a brown tint, to make the walls and floor look less dull and grey. It shows too, the colour helps.










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